| 16 | |
| 17 | By default, the Latex code is rendered in math mode. This allows for quick math expressions. There is also a built-in macro called "mat" which is used for formatting matrices, like this: |
| 18 | |
| 19 | {{{ |
| 20 | [[formula(\mat{R'\\G'\\B'} = \mathbf{A} \mat{R\\G\\B} + \mathbf{x})]] |
| 21 | }}} |
| 22 | |
| 23 | which will produce the following formula: |
| 24 | |
| 25 | [[Image(matrixequation.png)]] |
| 26 | |
| 27 | For more complicated usage, use the !{{{ ... }}} format and the "nomode" command to disable the display-math mode: |
| 28 | |
| 29 | {{{ |
| 30 | {{{ |
| 31 | #!formula |
| 32 | #nomode |
| 33 | A more complicated equation should be typeset in {\em displayed math\/} mode, |
| 34 | like this: |
| 35 | \[ |
| 36 | z \left( 1 \ +\ \sqrt{\omega_{i+1} + \zeta -\frac{x+1}{\Theta +1} y + 1} |
| 37 | \ \right) |
| 38 | \ \ \ =\ \ \ 1 |
| 39 | \] |
| 40 | }}} |
| 41 | }}} |
| 42 | |
| 43 | and no formula will be displayed. |
47 | | == Example |
48 | | |
49 | | By default, the Latex code is rendered in math mode. This allows for quick math expressions. There is also a built-in macro called "mat" which is used for formatting matrices, like this: |
50 | | |
51 | | {{{ |
52 | | [[formula(\mat{R'\\G'\\B'} = \mathbf{A} \mat{R\\G\\B} + \mathbf{x})]] |
53 | | }}} |
54 | | |
55 | | which will produce the following formula: |
56 | | |
57 | | [[Image(matrixequation.png)]] |
58 | | |
59 | | For more complicated usage, use the !{{{ ... }}} format and the "nomode" command to disable the display-math mode: |
60 | | |
61 | | {{{ |
62 | | {{{ |
63 | | #!formula |
64 | | #nomode |
65 | | A more complicated equation should be typeset in {\em displayed math\/} mode, |
66 | | like this: |
67 | | \[ |
68 | | z \left( 1 \ +\ \sqrt{\omega_{i+1} + \zeta -\frac{x+1}{\Theta +1} y + 1} |
69 | | \ \right) |
70 | | \ \ \ =\ \ \ 1 |
71 | | \] |
72 | | }}} |
73 | | }}} |
74 | | |
75 | | and no formula will be displayed. |
76 | | |